GDK Reference Manual | ||||
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Top | Description |
#include <gdk/gdk.h> GdkImage; GdkImage * gdk_image_new (GdkImageType type
,GdkVisual *visual
,gint width
,gint height
); enum GdkImageType; GdkImage * gdk_image_new_bitmap (GdkVisual *visual
,gpointer data
,gint width
,gint height
); GdkImage * gdk_image_get (GdkDrawable *drawable
,gint x
,gint y
,gint width
,gint height
); GdkImage * gdk_image_ref (GdkImage *image
); void gdk_image_unref (GdkImage *image
); #define gdk_image_destroy GdkColormap * gdk_image_get_colormap (GdkImage *image
); void gdk_image_set_colormap (GdkImage *image
,GdkColormap *colormap
); void gdk_image_put_pixel (GdkImage *image
,gint x
,gint y
,guint32 pixel
); guint32 gdk_image_get_pixel (GdkImage *image
,gint x
,gint y
);
The GdkImage type represents an area for drawing graphics. It has now been superceded to a large extent by the much more flexible GdkRGB functions.
To create an empty GdkImage use gdk_image_new()
.
To create a GdkImage from bitmap data use gdk_image_new_bitmap()
.
To create an image from part of a GdkWindow use gdk_drawable_get_image()
.
The image can be manipulated with gdk_image_get_pixel()
and
gdk_image_put_pixel()
, or alternatively by changing the actual pixel data.
Though manipulating the pixel data requires complicated code to cope with
the different formats that may be used.
To draw a GdkImage in a GdkWindow or GdkPixmap use gdk_draw_image()
.
To destroy a GdkImage use gdk_image_destroy()
.
typedef struct { GObject parent_instance; GdkImageType type; /* read only. */ GdkVisual *visual; /* read only. visual used to create the image */ GdkByteOrder byte_order; /* read only. */ gint width; /* read only. */ gint height; /* read only. */ guint16 depth; /* read only. */ guint16 bpp; /* read only. bytes per pixel */ guint16 bpl; /* read only. bytes per line */ guint16 bits_per_pixel; /* read only. bits per pixel */ gpointer mem; GdkColormap *colormap; /* read only. */ } GdkImage;
The GdkImage struct contains information on the image and the pixel data.
GObject |
the parent instance |
GdkImageType |
the type of the image. |
GdkVisual * |
the visual. |
GdkByteOrder |
the byte order. |
gint |
the width of the image in pixels. |
gint |
the height of the image in pixels. |
guint16 |
the depth of the image, i.e. the number of bits per pixel. |
guint16 |
the number of bytes per pixel. |
guint16 |
the number of bytes per line of the image. |
guint16 |
the number of bits per pixel. |
gpointer |
the pixel data. |
GdkColormap * |
the GdkColormap associated with the image |
GdkImage * gdk_image_new (GdkImageType type
,GdkVisual *visual
,gint width
,gint height
);
Creates a new GdkImage.
|
the type of the GdkImage, one of GDK_IMAGE_NORMAL , GDK_IMAGE_SHARED
and GDK_IMAGE_FASTEST . GDK_IMAGE_FASTEST is probably the best choice, since
it will try creating a GDK_IMAGE_SHARED image first and if that fails it will
then use GDK_IMAGE_NORMAL . |
|
the GdkVisual to use for the image. |
|
the width of the image in pixels. |
|
the height of the image in pixels. |
Returns : |
a new GdkImage, or NULL if the image could not be created. |
typedef enum { GDK_IMAGE_NORMAL, GDK_IMAGE_SHARED, GDK_IMAGE_FASTEST } GdkImageType;
Specifies the type of a GdkImage.
The original X image type, which is quite slow since the image has to be transferred from the client to the server to display it. | |
A faster image type, which uses shared memory to transfer the image data between client and server. However this will only be available if client and server are on the same machine and the shared memory extension is supported by the server. | |
Specifies that GDK_IMAGE_SHARED should be tried first,
and if that fails then GDK_IMAGE_NORMAL will be used.
|
GdkImage * gdk_image_new_bitmap (GdkVisual *visual
,gpointer data
,gint width
,gint height
);
gdk_image_new_bitmap
is deprecated and should not be used in newly-written code.
Creates a new GdkImage with a depth of 1 from the given data.
THIS FUNCTION IS INCREDIBLY BROKEN. The passed-in data must
be allocated by malloc()
(NOT g_malloc()
) and will be freed when the
image is freed.
GdkImage * gdk_image_get (GdkDrawable *drawable
,gint x
,gint y
,gint width
,gint height
);
gdk_image_get
is deprecated and should not be used in newly-written code.
This is a deprecated wrapper for gdk_drawable_get_image()
;
gdk_drawable_get_image()
should be used instead. Or even better: in
most cases gdk_pixbuf_get_from_drawable()
is the most convenient
choice.
|
a GdkDrawable |
|
x coordinate in window
|
|
y coordinate in window
|
|
width of area in window
|
|
height of area in window
|
Returns : |
a new GdkImage or NULL
|
GdkImage * gdk_image_ref (GdkImage *image
);
gdk_image_ref
is deprecated and should not be used in newly-written code.
Deprecated function; use g_object_ref()
instead.
|
a GdkImage |
Returns : |
the image |
void gdk_image_unref (GdkImage *image
);
gdk_image_unref
is deprecated and should not be used in newly-written code.
Deprecated function; use g_object_unref()
instead.
|
a GdkImage |
#define gdk_image_destroy gdk_image_unref
gdk_image_destroy
is deprecated and should not be used in newly-written code.
Destroys a GdkImage, freeing any resources allocated for it.
GdkColormap * gdk_image_get_colormap (GdkImage *image
);
Retrieves the colormap for a given image, if it exists. An image
will have a colormap if the drawable from which it was created has
a colormap, or if a colormap was set explicitely with
gdk_image_set_colormap()
.
|
a GdkImage |
Returns : |
colormap for the image |
void gdk_image_set_colormap (GdkImage *image
,GdkColormap *colormap
);
Sets the colormap for the image to the given colormap. Normally there's no need to use this function, images are created with the correct colormap if you get the image from a drawable. If you create the image from scratch, use the colormap of the drawable you intend to render the image to.
|
a GdkImage |
|
a GdkColormap |
void gdk_image_put_pixel (GdkImage *image
,gint x
,gint y
,guint32 pixel
);
Sets a pixel in a GdkImage to a given pixel value.
|
a GdkImage. |
|
the x coordinate of the pixel to set. |
|
the y coordinate of the pixel to set. |
|
the pixel value to set. |
Graphics which are stored on the X Windows server. Since these are stored on the server they can be drawn very quickly, and all of the Drawing Primitives can be used to draw on them. Their main disadvantage is that manipulating individual pixels can be very slow. |
|
Built on top of GdkImage, this provides much more functionality, including the dithering of colors to produce better output on low-color displays. |